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XGRIDS · Software

XGRIDS LCC Plugin for UE

Billion-Scale Gaussian Worlds Enter Unreal Engine for the First Time.

The Unreal Engine plugin built for billion-scale real-world Gaussian Splatting. Import, edit, relight, and render massive 3DGS scenes in-engine — for film, digital twins, simulation, games, and VR. Free to download from XGRIDS; QRC supports the capture-to-engine pipeline end to end.

Bring Gaussian Splats Into Your Unreal Workflow

Bring Gaussian Splats Into Your Unreal Workflow.

Film

Previs · Virtual production

Digital Twins

Spatial presentation · Design review · Operations

Simulation

Sim environments · Robotics · Training and education

Games and VR

Real-world levels · Interactive scenes · VR immersion

Watch the Film

See the Plugin at Work.

Features

The First UE Solution for Billion-Scale Gaussians.

Massive real scenes, loaded in full. The real-world area covered depends on scene complexity and the level of scan detail.

01

Massive Real Scenes, Loaded in Full

Billion-scale Gaussian scenes stream into Unreal with a performance control system, depth rendering, NVIDIA DLSS support, and native collision for XGRIDS scans.

Multi-Format Gaussian Splat Support

02

Multi-Format Gaussian Splat Support

LCC2, LCC, PLY, SOG, and SPZ — a 50-million-Gaussian scene renders at around 60–90 FPS.

Realistic ReflectionWithout Reflection

Drag to compare

03

Relighting, Now Closer to Reality Than Ever

3D Gaussians are relit using the geometry of a same-scale mesh, producing accurate cast shadows, self-shadowing, and reflections. The resulting 3D Gaussian scenes carry controllable, realistic lighting, ready for the LED wall in virtual production.

04

Create Epic, Movie-Quality Shots With DOF

Native depth gives true focus falloff, so cinematic depth of field works on captured worlds the way it does on built assets.

05

Seamless 3D Asset Fusion

Build the virtual world you want. Each LCC scene ships with a same-scale mesh, collision-ready out of the box, so meshes, effects, and multiple 3DGS scenes render together.

06

Built for Virtual Production Workflows

Slots into your existing pipeline (nDisplay, disguise, Pixotope, Aximmetry), code-free Blueprint integration, and a production-grade color pipeline (OCIO / ACES).

07

Stable High Frame Rates, Smooth VR Experience

Streaming level of detail keeps frame rates stable on PICO and Meta Quest headsets.

08

One Pipeline, From Capture and Render to Deployment

Built in-house by XGRIDS on one unified data format — capture with Lixel hardware, generate in Lixel CyberColor, deploy in Unreal.

Sample Projects

Pick a Sample Project and Start Creating in Unreal Today.

Games

Build interactive worlds from captured real-world environments.

Gallery

Interactive walkthrough of a captured space.

Furniture Replacement

Swap objects inside a captured room.

Proven in Real-World Productions

Proven in Real-World Productions.

SBS (Korea) XR Broadcasting

Real-world Gaussian scenes power immersive XR news broadcasting, with high-performance streaming holding the smooth, stable frame rates a national live broadcast demands.

Active Retech Architectural Design Visualization

Active Retech (Japan) turns architectural design proposals into 1:1 immersive 3D experiences inside Unreal Engine, helping clients understand and review them accurately for faster, more confident decisions. Credit to Active Retech (Japan).

Native or Blueprint

Choose the Unreal Workflow Your Team Actually Uses.

Connect with developers on the XGRIDS forum or Discord.

Native Integration Path

C++ — for teams extending runtime behavior, plugin modules, and low-level scene control.

Open C++ Tutorial

Visual Scripting Path

Blueprint — for designers and technical artists who need fast iteration inside Unreal Editor.

Connect With Developers

Start Free. Scale to Production.

Free and Pro.

Pro includes all features available in the Free version and is listed by XGRIDS as limited-time free. Pro licenses are requested through the XGRIDS developer portal.

FreePro
Data format supportLCC / LCC2 / PLY / SPZ / SOG · no point-count limitEverything in Free
Rendering and performancePerformance control · depth rendering · NVIDIA DLSS · native collision for XGRIDS scansEverything in Free
Scene editingBasic 3DGS relighting · limited clipping and sectioning · mixed rendering of 3DGS, meshes, and effectsUnlimited clipping and sectioning
RelightingBasicPhysically based relighting using proxy meshes · self-shadowing for Gaussian splats · more realistic lighting and shadow interaction
Post-processingDepth of field · exposure control · color correction regions · post-process volumesEverything in Free
Color managementProduction-grade color pipelineProfessional color management (ACES workflow)
XR and virtual productionHigh-fidelity VR streaming · native nDisplayEverything in Free
Digital twins and simulationCesium for Unreal · CARLA simulatorEverything in Free

Tiers as published on xgrids.com at the time of publishing. Version 1.0.0 and later support UE 5.4–5.8; versions before 1.0.0 support UE 5.1–5.7.

Frequently Asked Questions

Interested in the XGRIDS LCC Plugin for UE?

Tell us about your workflow and our team will recommend the right configuration, walk you through the platform, and map out training and onboarding.

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