Bring Gaussian Splats Into Your Unreal Workflow
Bring Gaussian Splats Into Your Unreal Workflow.
Film
Previs · Virtual production
Digital Twins
Spatial presentation · Design review · Operations
Simulation
Sim environments · Robotics · Training and education
Games and VR
Real-world levels · Interactive scenes · VR immersion
Watch the Film
See the Plugin at Work.
Features
The First UE Solution for Billion-Scale Gaussians.
Massive real scenes, loaded in full. The real-world area covered depends on scene complexity and the level of scan detail.
01
Massive Real Scenes, Loaded in Full
Billion-scale Gaussian scenes stream into Unreal with a performance control system, depth rendering, NVIDIA DLSS support, and native collision for XGRIDS scans.
02
Multi-Format Gaussian Splat Support
LCC2, LCC, PLY, SOG, and SPZ — a 50-million-Gaussian scene renders at around 60–90 FPS.
Drag to compare
03
Relighting, Now Closer to Reality Than Ever
3D Gaussians are relit using the geometry of a same-scale mesh, producing accurate cast shadows, self-shadowing, and reflections. The resulting 3D Gaussian scenes carry controllable, realistic lighting, ready for the LED wall in virtual production.
04
Create Epic, Movie-Quality Shots With DOF
Native depth gives true focus falloff, so cinematic depth of field works on captured worlds the way it does on built assets.
05
Seamless 3D Asset Fusion
Build the virtual world you want. Each LCC scene ships with a same-scale mesh, collision-ready out of the box, so meshes, effects, and multiple 3DGS scenes render together.
06
Built for Virtual Production Workflows
Slots into your existing pipeline (nDisplay, disguise, Pixotope, Aximmetry), code-free Blueprint integration, and a production-grade color pipeline (OCIO / ACES).
07
Stable High Frame Rates, Smooth VR Experience
Streaming level of detail keeps frame rates stable on PICO and Meta Quest headsets.
08
One Pipeline, From Capture and Render to Deployment
Built in-house by XGRIDS on one unified data format — capture with Lixel hardware, generate in Lixel CyberColor, deploy in Unreal.
Sample Projects
Pick a Sample Project and Start Creating in Unreal Today.
Games
Build interactive worlds from captured real-world environments.
Gallery
Interactive walkthrough of a captured space.
Furniture Replacement
Swap objects inside a captured room.
Proven in Real-World Productions
Proven in Real-World Productions.
SBS (Korea) XR Broadcasting
Real-world Gaussian scenes power immersive XR news broadcasting, with high-performance streaming holding the smooth, stable frame rates a national live broadcast demands.
Active Retech Architectural Design Visualization
Active Retech (Japan) turns architectural design proposals into 1:1 immersive 3D experiences inside Unreal Engine, helping clients understand and review them accurately for faster, more confident decisions. Credit to Active Retech (Japan).
Native or Blueprint
Choose the Unreal Workflow Your Team Actually Uses.
Connect with developers on the XGRIDS forum or Discord.
Native Integration Path
C++ — for teams extending runtime behavior, plugin modules, and low-level scene control.
Open C++ TutorialVisual Scripting Path
Blueprint — for designers and technical artists who need fast iteration inside Unreal Editor.
Connect With DevelopersStart Free. Scale to Production.
Free and Pro.
Pro includes all features available in the Free version and is listed by XGRIDS as limited-time free. Pro licenses are requested through the XGRIDS developer portal.
| Free | Pro | |
|---|---|---|
| Data format support | LCC / LCC2 / PLY / SPZ / SOG · no point-count limit | Everything in Free |
| Rendering and performance | Performance control · depth rendering · NVIDIA DLSS · native collision for XGRIDS scans | Everything in Free |
| Scene editing | Basic 3DGS relighting · limited clipping and sectioning · mixed rendering of 3DGS, meshes, and effects | Unlimited clipping and sectioning |
| Relighting | Basic | Physically based relighting using proxy meshes · self-shadowing for Gaussian splats · more realistic lighting and shadow interaction |
| Post-processing | Depth of field · exposure control · color correction regions · post-process volumes | Everything in Free |
| Color management | Production-grade color pipeline | Professional color management (ACES workflow) |
| XR and virtual production | High-fidelity VR streaming · native nDisplay | Everything in Free |
| Digital twins and simulation | Cesium for Unreal · CARLA simulator | Everything in Free |
Tiers as published on xgrids.com at the time of publishing. Version 1.0.0 and later support UE 5.4–5.8; versions before 1.0.0 support UE 5.1–5.7.
Frequently Asked Questions
Interested in the XGRIDS LCC Plugin for UE?
Tell us about your workflow and our team will recommend the right configuration, walk you through the platform, and map out training and onboarding.
Request a Demo
