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XGRIDS Support & Downloads · Engine Plugins & SDK

LCC for Unity Downloads

LCC Unity SDK is an industrial-grade 3DGS development kit for high-performance rendering of scenes from object scale to city scale. It supports LCC2, PLY, SPLAT, SPZ, SOG, and KSPLAT formats, ships to Windows, Ubuntu, macOS, iOS, Android, and VR, and covers real-time hybrid rendering of single and multiple scenes — with industrial- and game-grade features including collision, highlighting, clipping, relighting, shadows, projection decals, and video-stream fusion.

2022.3 for LCC for Unity

Latest

Release Notes

  • Breaking & behavioral changes
  • RenderGraph Migration: Successfully upgraded and migrated all Render Features to Unity's new RenderGraph framework.
  • New Features
  • 1. Projected Decals: Added support for projected decals and decal occlusion functionality.
  • 2. Real-Time Progress Tracking: Added support for retrieving real-time loading and rendering progress per frame for massive scenes.
  • 3. Multi-Camera Layer Control: Added independent Rendering Layer (Layer) controls when rendering with multiple cameras simultaneously.
  • 4. Dynamic Culling: Added support for dynamically adjusting culling and filtering parameters for micro-points (small dots).
  • 5. Unity 6.5 Support: Extended platform support to include the Unity 6000.5 LTS release.
  • 6. Package Optimization: Optimized the UPM package structure, significantly reducing overall package and download size.
  • Bug Fixes
  • 1. Direct3D 11 Sorting: Fixed a bug causing sorting anomalies in massive scenes when running under the Direct3D 11 Graphics API.
  • 2. Memory Management: Resolved a minor memory leak triggered by repeated and frequent scene transitions.
  • 3. Performance Enhancements: Further optimized raycasting and shadow casting performance.
  • 4. General Stability: Resolved other minor miscellaneous bugs and stability issues.
  • Deprecations
  • none

Version History (4)

V2.2.12026.08.07Details
  • Breaking & behavioral changes
  • Cross-Platform Support: Added full support for macOS and Ubuntu operating systems.
  • New Features
  • 1. Dynamic Lighting & Shadows: Added support for real-time point lights, spot lights, and real-time shadow casting,Added support for corner snapping functionality within the editor/scene workflow.
  • 2. High-Definition Output: Added support for high-definition image rendering output (supersampling/off-screen capture).
  • 3. Render Mode Toggle: Added support for real-time switching between Mip and No-Mip rendering modes.
  • 4. Custom Layers: Added support for customizable Rendering Layers (Layer).
  • 5. XR Performance Optimization: Significantly improved rendering performance on Pico 4 Ultra and Meta Quest 3 devices.
  • Bug Fixes
  • 1. Multi-Scene Controls: Fixed a bug where individual scenes could not be independently moved or rotated during multi-LCC model rendering.
  • 2. URP Build Artifact: Fixed an issue where the rendered image appeared vertically flipped (upside down) after baking/building an .exe under the URP (Universal Render Pipeline).
  • 3. Multi-Camera Shadows: Fixed a bug where shadows became broken or disabled when running in Multi-Camera Mode.
  • 4.Fix the error in files under the Editor directory when importing the SDK package;
  • 5. General Stability: Resolved other minor miscellaneous bugs and stability issues.
  • Deprecations
  • none
V2.2.02026.08.05Details
  • Breaking & behavioral changes
  • Cross-Platform Support: Added full support for macOS and Ubuntu operating systems.
  • New Features
  • 1. Dynamic Lighting & Shadows: Added support for real-time point lights, spot light.
  • 2. High-Definition Output: Added support for high-definition image rendering output (supersampling/off-screen capture).
  • 3. Render Mode Toggle: Added support for real-time switching between Mip and No-Mip rendering modes.
  • 4. Custom Layers: Added support for customizable Rendering Layers (Layer).
  • 5. XR Performance Optimization: Significantly improved rendering performance on Pico 4 Ultra and Meta Quest 3 devices.
  • Bug Fixes
  • 1. Multi-Scene Controls: Fixed a bug where individual scenes could not be independently moved or rotated during multi-LCC model rendering.
  • 2. URP Build Artifact: Fixed an issue where the rendered image appeared vertically flipped (upside down) after baking/building an .exe under the URP (Universal Render Pipeline).
  • 3. Multi-Camera Shadows: Fixed a bug where shadows became broken or disabled when running in Multi-Camera Mode.
  • 4. General Stability: Resolved other minor miscellaneous bugs and stability issues.
  • Deprecations
  • none
V2.1.272026.07.15Details
  • Breaking & behavioral changes
  • This version is a brand new version that only supports LCC2 data format, with all APIs redesigned to support real-time rendering of multi lcc2 data.support Unity 2022.3 LTS and later,support Built-in、URP pipeline.
  • New Features
  • 1. Supports relighting, shadows
  • 2. Support multi scene mixed rendering;
  • 3. Support highlighting and real-time clipping preview;
  • Bug Fixes
  • 1. Fix blur effect on some large-scale lcc scene
  • 2. Fix Built-in pipeline import bug
  • none
  • Deprecations
  • 1. Data editing
  • 2. Snap
  • 3. Shadow
V2.1.262026.07.10Details
  • Breaking & behavioral changes
  • This version is a brand new version that only supports LCC2 data format, with all APIs redesigned to support real-time rendering of multi lcc2 data.support Unity 2022.3 LTS and later,support Built-in、URP pipeline.
  • New Features
  • 1. Supports relighting, shadows
  • 2. Support multi scene mixed rendering;
  • 3. Support highlighting and real-time clipping preview;
  • Bug Fixes
  • 1. Fix blur effect on some large-scale lcc scene
  • none
  • Deprecations
  • 1. Data editing
  • 2. Snap
  • 3. Shadow

6.x for LCC for Unity

Latest

Release Notes

  • Breaking & behavioral changes
  • RenderGraph Migration: Successfully upgraded and migrated all Render Features to Unity's new RenderGraph framework.
  • New Features
  • 1. Projected Decals: Added support for projected decals and decal occlusion functionality.
  • 2. Real-Time Progress Tracking: Added support for retrieving real-time loading and rendering progress per frame for massive scenes.
  • 3. Multi-Camera Layer Control: Added independent Rendering Layer (Layer) controls when rendering with multiple cameras simultaneously.
  • 4. Dynamic Culling: Added support for dynamically adjusting culling and filtering parameters for micro-points (small dots).
  • 5. Unity 6.5 Support: Extended platform support to include the Unity 6000.5 LTS release.
  • 6. Package Optimization: Optimized the UPM package structure, significantly reducing overall package and download size.
  • Bug Fixes
  • 1. Direct3D 11 Sorting: Fixed a bug causing sorting anomalies in massive scenes when running under the Direct3D 11 Graphics API.
  • 2. Memory Management: Resolved a minor memory leak triggered by repeated and frequent scene transitions.
  • 3. Performance Enhancements: Further optimized raycasting and shadow casting performance.
  • 4. General Stability: Resolved other minor miscellaneous bugs and stability issues.
  • Deprecations
  • none

Version History (20)

V2.2.12026.08.07Details
  • Breaking & behavioral changes
  • Cross-Platform Support: Added full support for macOS and Ubuntu operating systems.
  • New Features
  • 1. Dynamic Lighting & Shadows: Added support for real-time point lights, spot lights, and real-time shadow casting,Added support for corner snapping functionality within the editor/scene workflow.
  • 2. High-Definition Output: Added support for high-definition image rendering output (supersampling/off-screen capture).
  • 3. Render Mode Toggle: Added support for real-time switching between Mip and No-Mip rendering modes.
  • 4. Custom Layers: Added support for customizable Rendering Layers (Layer).
  • 5. XR Performance Optimization: Significantly improved rendering performance on Pico 4 Ultra and Meta Quest 3 devices.
  • Bug Fixes
  • 1. Multi-Scene Controls: Fixed a bug where individual scenes could not be independently moved or rotated during multi-LCC model rendering.
  • 2. URP Build Artifact: Fixed an issue where the rendered image appeared vertically flipped (upside down) after baking/building an .exe under the URP (Universal Render Pipeline).
  • 3. Multi-Camera Shadows: Fixed a bug where shadows became broken or disabled when running in Multi-Camera Mode.
  • 4.Fix the error in files under the Editor directory when importing the SDK package;
  • 5. General Stability: Resolved other minor miscellaneous bugs and stability issues.
  • Deprecations
  • none
V2.2.02026.08.05Details
  • Breaking & behavioral changes
  • Cross-Platform Support: Added full support for macOS and Ubuntu operating systems.
  • New Features
  • 1. Dynamic Lighting & Shadows: Added support for real-time point lights, spot lights, and real-time shadow casting,Added support for corner snapping functionality within the editor/scene workflow.
  • 2. High-Definition Output: Added support for high-definition image rendering output (supersampling/off-screen capture).
  • 3. Render Mode Toggle: Added support for real-time switching between Mip and No-Mip rendering modes.
  • 4. Custom Layers: Added support for customizable Rendering Layers (Layer).
  • 5. XR Performance Optimization: Significantly improved rendering performance on Pico 4 Ultra and Meta Quest 3 devices.
  • Bug Fixes
  • 1. Multi-Scene Controls: Fixed a bug where individual scenes could not be independently moved or rotated during multi-LCC model rendering.
  • 2. URP Build Artifact: Fixed an issue where the rendered image appeared vertically flipped (upside down) after baking/building an .exe under the URP (Universal Render Pipeline).
  • 3. Multi-Camera Shadows: Fixed a bug where shadows became broken or disabled when running in Multi-Camera Mode.
  • 4. General Stability: Resolved other minor miscellaneous bugs and stability issues.
  • Deprecations
  • none
V2.1.192026.06.12Details
  • v2.1.19 (2026.06.12)
  • Breaking & behavioral changes
  • This version is a brand new version that only supports LCC2 data format, with all APIs redesigned to support real-time rendering of multi lcc2 data.
  • New Features
  • 1. Supports relighting, shadows
  • 2. Support multi scene mixed rendering;
  • 3. Support highlighting and real-time clipping preview;
  • Bug Fixes
  • none
  • Deprecations
  • 1. Data editing is not supported
V2.0.142026.04.14Details
  • This version is a beta version of the LCC2 data format and is intended to be a fresh version.
  • Breaking & behavioral changes
  • 1. Using LCC2 data format, it is not compatible with LCC data format. Please use our company's relevant software to convert LCC to LCC2 format.
  • 2. Does not support data editing, such as cropping, color grading, etc
  • New Features
  • 1. Support LCC2 data format;
  • 2. Support corner and edge adsorption function;
  • Bug Fixes
  • 1. Fix other bugs;
  • Deprecations
  • 1. Data editing is not supported
V1.4.72026.02.09Details
  • Breaking & behavioral changes
  • None
  • New Features
  • None
  • Bug Fixes
  • 1. Fix some bugs;
  • Deprecations
  • None
V1.3.162025.11.20Details
  • Breaking & behavioral changes
  • 1. None
  • New Features
  • 1. Optimize shader performance and reduce SDK package size;
  • 2. Optimize editing and saving performance, add available memory and available hard disk space check, and simplify API design;
  • Bug Fixes
  • 1. Fix other bugs;
  • Deprecations
  • None
V1.3.112025.11.10Details
  • Breaking & behavioral changes
  • 1. None
  • New Features
  • 1. Speed up storage time after data editing;
  • 2. Support OCR rendering (requires data support);
  • Bug Fixes
  • 1. Fixed abnormal rendering caused by color space switching bug;
  • 2. Fix other bugs;
  • Deprecations
  • None
V1.3.42025.10.23Details
  • Breaking & behavioral changes
  • 1. Optimize shader rendering performance;
  • New Features
  • 1. Support rendering super large scenes according to density, and optimize rendering FPS;
  • 2. Optimize shader performance and reduce SDK package size;
  • Bug Fixes
  • 1. Fix the rendering bug after importing the large scene PLY;
  • 2. Fix the problem of data editing and saving;
  • 3. Fix other bugs;
  • Deprecations
  • None
V1.2.82025.08.28Details
  • v1.2.18
  • Breaking & behavioral changes
  • 1. LCC data color editing support;
  • New Features
  • 1. 2D, 3D, 2D-3D local/global color editing;
  • 2. Orthogonal rendering support;
  • 3. LCC data rendering frame lock and static frame rate optimization;
  • 4. Runtime clipping box adjustment performance optimization;
  • 5. Support standard 3DGS PLY data import with and without spherical harmonics; Support standard 3DGS PLY data import with and without normals;
  • Bug Fixes
  • 1. Fix Android package rendering failure bug;
  • 2. Fix several other bugs;
  • Deprecations
  • None
V1.2.02025.07.22Details
  • Breaking & behavioral changes
  • 1. LCC data edit support
  • New Features
  • 1. Support for 2D, 3D, and 2D+3D mixed highlighting;
  • 2. Support for 2D, 3D, and 2D+3D mixed clipping;
  • 2. Support for exporting 2D, 3D, and 2D+3D mixed clipping results;
  • Bug Fixes
  • 1. Fixed the occasional collision failure issue in large scenes;
  • Deprecations
  • none
V1.1.132025.07.07Details
  • Breaking & behavioral changes
  • None
  • New Features
  • 1. AI semantic shading;
  • 2. Scene loading VFX support;
  • Bug Fixes
  • 1. Fixed raycast method bug;
  • 2. Fixed quick switch between multi scenes bug;
  • 3. Fixed pointcloud clip bug;
  • 4. Enhanced SDK stability;
  • Deprecations
  • None
V1.1.02025.06.03Details
  • Breaking & behavioral changes
  • 1. Improved stability and rendering performance;
  • New Features
  • 1. Add data loading VFX effects;
  • 2. Optimize the size and position of watermark icons;
  • Bug Fixes
  • 1. Fix rendering stability issues;
  • 2. Fix several other issues;
  • Deprecations
  • none
V1.0.92025.05.21Details
  • Fix swich between pointcloud and 3DGS render bug, fix occasional crash during rendering of extremely large scenes bug
V1.0.42025.04.30Details
  • v1.0.4
  • Breaking & behavioral changes
  • 1. SDK adds watermark management;
  • 2. Built-in high-performance collision system;
  • 3. Support aerial-ground Flythrough;
  • New Features
  • 1. Add RaycastMesh (), IntersectsSphere(), and IntersectsCapsule() methods for collision in built-in collision systems;
  • 2. Optimize the rendering of extremely large scene;
  • 3. Optimize inter block cracks during block rendering;
  • Bug Fixes
  • 1. Fix some nodes missing during rendering of large scenes;
  • 2. Fixed the issue of data flickering during block rendering;
  • 3. Fixed the issue of abnormal camera exit during multi camera rendering;
  • 4. Fix several other issues;
  • Deprecations
  • 1. Modify SetClip() method parameter
V0.9.62025.01.21Details
  • Major updates
  • None
  • New functional features
  • None
  • Fix bugs
  • 1. Fix the issue of occasional scene not displaying during runtime;
  • 2. Fix abnormal rendering and cliped data export issues in some cultural backgrounds;
  • 3. Fixed the issue of Scene not rendering in Unity Editor mode
V0.9.02025.01.16Details
  • Major updates
  • 1. Support Pico4 Ultra;
  • 2. Support Quest3;
  • 3. Added scene collision support (SetColliderEnable());
  • New functional features
  • 1. Add the RaycastMesh () method, which uses collision files for ray detection when there are collision files;
  • 2. Support multi camera rendering (limited to full rendering on PC), and support different types of rendering from multiple cameras (LCC or point cloud);
  • 3. Add a maximum LOD limit API interface for block rendering (SetEndLod());
  • 4. Optimized rendering performance and optimized mobile data loading speed;
  • 5. Added a rendering graphics API setting interface (SetGraphicsAPI() );
  • 6. Added LCC scene occlution with transparent or Opaque object API interface (SetZDepth() );
  • Fix bugs
  • 1. Fix the bug of losing some nodes and filtering LOD levels of nodes near the camera during rendering of large scenes;
  • 2. Fix the bug of data flickering during block rendering on mobile devices;
  • 3. Fix the bug of sub thread exception error during block rendering;
  • 4. Fix the bug of LCC loading failure caused by cultural differences in some European countries;
  • 5. Fix several other issues;
V0.8.122024.12.10Details
  • Breaking & behavioral changes
  • 1. Support 0th or 3rd order spherical harmonic scene renderering;
  • 2. Edit selection splat color highlighting for boxes and spheres;
  • New Features
  • 1. Added Export() API method, supporting the export of 0th or 3rd order spherical data (supporting PLY and LCC formats);
  • 2. Support dynamic. lcc file rendering and server-side. lcc data file rendering with tokens;
  • 3. Optimize mobile platform server data downloads;
  • 4. The clip and saving task was migrated to a sub thread and progress feedback was provided;
  • 5. Support clipping and saving of both 0th or 3rd order spherical data (supports PLY and LCC formats);
  • 6. Optimized the rendering performance of mobile platform;
  • Bug Fixes
  • 1. Fixed multiple callbacks when exporting LCC files;
  • 2. Fixed data quality degradation caused by multiple clip and saving operations;
  • 3. Fixed black blocks appearing near camera during rendering of large scenes;
  • 4. Fixed clipping abnormal in large scenes;
  • 5. Fixed abnormal progress values when loading scenes of mobile platform;
  • 6. Fixed sub thread error when loading scenes multiple times;
  • 7. Fixed the abnormal exit of the loading thread caused by timeout when loading data from the server;
V0.7.162024.11.20Details
  • Breaking & behavioral changes
  • 1. Support rendering on mobile devices, including Android and iOS. Due to rendering performance requirements for mainstream models after 2020, compatibility testing has been conducted on multiple mainstream models
  • 2. Support scene rendering in Editor mode
  • 3. Support block rendering for extremely large scenes
  • 4. Performance improvement of about 20% -30%
  • New Features
  • 1. New methods for the Set StartLod, Set MaxSplats, Set MaxDistance, and VNet oadRatio API have been added
  • 2.Add a progress bar for cutting and saving, migrate cutting and saving operations to sub threads, and ensure that the main thread is not blocked
  • 3.Add GetRender() method overwrite
  • Bug Fixes
  • 1.Large scene clipping and saving bug
  • 2.PC rendering bug when loading HTTP server data
  • Deprecations
  • None
V0.6.02024.08.16Details
  • 1. Added rendering support for Android and iOS mobile devices;
  • 2. Add several API interfaces;
  • 3. Add plane clip support;
  • 4. Separate the rendering of environmental data and scene data, and provide API interface;
  • 5. Fixed the bug of abnormal switching during streaming loading multiple times;
  • 6. Performance optimization, optimiz the performance of streaming loading and rendering in large scenes;
V0.5.02024.07.09Details
  • 1. DirectX 11 Support: Added support for the DirectX 11 graphics API, alongside existing support for DirectX 12 and Vulkan.
  • 2. Dynamic FOV Settings: Supports dynamic setting of the camera FOV at runtime.
  • 3. PLY Format Import Support: Added support for importing PLY data format, currently supporting both LCC and PLY formats for 3DGS data.
  • 4. Save Clipping Data Support: Enables saving of clipped data as PLY or LCC files.
  • 5. Data Loading Callback: Added callbacks after data loading.
  • 6. Fixed issue with saving clipped data as PLY or LCC files.
  • 7. Fixed rendering issues on Mac.
  • 8. Fixed data blurring issue during fast movements at close range.

6000.5 for LCC for Unity

Latest

Release Notes

  • Breaking & behavioral changes
  • RenderGraph Migration: Successfully upgraded and migrated all Render Features to Unity's new RenderGraph framework.
  • New Features
  • 1. Projected Decals: Added support for projected decals and decal occlusion functionality.
  • 2. Real-Time Progress Tracking: Added support for retrieving real-time loading and rendering progress per frame for massive scenes.
  • 3. Multi-Camera Layer Control: Added independent Rendering Layer (Layer) controls when rendering with multiple cameras simultaneously.
  • 4. Dynamic Culling: Added support for dynamically adjusting culling and filtering parameters for micro-points (small dots).
  • 5. Unity 6.5 Support: Extended platform support to include the Unity 6000.5 LTS release.
  • 6. Package Optimization: Optimized the UPM package structure, significantly reducing overall package and download size.
  • Bug Fixes
  • 1. Direct3D 11 Sorting: Fixed a bug causing sorting anomalies in massive scenes when running under the Direct3D 11 Graphics API.
  • 2. Memory Management: Resolved a minor memory leak triggered by repeated and frequent scene transitions.
  • 3. Performance Enhancements: Further optimized raycasting and shadow casting performance.
  • 4. General Stability: Resolved other minor miscellaneous bugs and stability issues.
  • Deprecations
  • none

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